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	<title>The Doctor Is In &#187; game</title>
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	<link>http://www.stevenlist.com/blog</link>
	<description>Thoughts on Agile software development, facilitation, communication, and relationships in the personal and professional worlds, from Steven &#34;Doc&#34; List</description>
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		<title>A (compelling?) vision</title>
		<link>http://www.stevenlist.com/blog/2011/03/08/a-compelling-vision/</link>
		<comments>http://www.stevenlist.com/blog/2011/03/08/a-compelling-vision/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 15:49:46 +0000</pubDate>
		<dc:creator>Doc</dc:creator>
				<category><![CDATA[Agile & Lean]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[achievement]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[organization]]></category>

		<guid isPermaLink="false">http://www.stevenlist.com/blog/?p=735</guid>
		<description><![CDATA[I was talking to my friends Maura and Shawn (Shawn and I both love photography) this weekend, telling them about the ideas I&#8217;ve been developing as I read Jane McGonigal&#8217;s &#8220;Reality is Broken&#8221;. Between McGonigal&#8217;s work, Malcolm Gladwell&#8217;s &#8220;Outliers&#8221; and his talk about 10,000 hours to achieve mastery, and all the recent references to 10,000 [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignright size-thumbnail wp-image-741" title="Curious" src="http://www.stevenlist.com/blog/wp-content/uploads/2011/03/curious_george_nbg-72x150.png" alt="wondering" width="72" height="150" />I was talking to my friends <a href="http://regainyourtime.com/about/" target="_blank">Maura</a> and <a href="http://www.linkedin.com/pub/shawn-thomas/5/a24/a34" target="_blank">Shawn</a></strong> (Shawn and I both love <a href="http://www.flickr.com/photos/shawnpthomas" target="_blank">photography</a>) this weekend, telling them about the ideas I&#8217;ve been developing as I read <a href="http://astore.amazon.com/anotherthough-20/detail/1594202850" target="_blank">Jane McGonigal&#8217;s &#8220;Reality is Broken&#8221;</a>. Between McGonigal&#8217;s work, <a href="http://astore.amazon.com/anotherthough-20/detail/0316017922" target="_blank">Malcolm Gladwell&#8217;s &#8220;Outliers&#8221;</a> and his talk about 10,000 hours to achieve mastery, and all the recent references to 10,000 hours (like in <a href="http://sethgodin.typepad.com/seths_blog/2008/12/10000-hours.html" target="_blank">Seth Godin&#8217;s blog post</a>), I got to wondering about how to combine it all.</p>
<p>Here&#8217;s the result of my developing and wondering and pondering and talking:</p>
<p style="padding-left: 30px;"><span style="color: #008000;"><em><strong>I want to start on open source project to create something &#8211; <a href="http://www.stevenlist.com/blog/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game">game</a>, system, website, whatever &#8211; that incorporates elements of alternate reality games (as described by McGonigal) including the four defining traits of games<sup><a href="#1">*</a></sup>, somehow tracking and recording practice toward 10,000 hours, and that focuses on intrinsic <a href="http://www.stevenlist.com/blog/tag/motivation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with motivation">motivation</a> with a tickle of extrinsic <a href="http://www.stevenlist.com/blog/tag/motivation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with motivation">motivation</a>.</strong></em></span></p>
<p>My first focus would be on facilitating the adoption of <a href="http://www.stevenlist.com/blog/tag/agile/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Agile">Agile</a> principles and practices in organizations, although it&#8217;s far from limited to that.</p>
<p>I&#8217;m not defining it any further than this for now, because I want to engage folks &#8220;out there&#8221; to work with me on this project. It feels LARGE. It&#8217;s certainly larger than I can envision and implement myself. Does it intrigue you? Would you like to join me in creating something that could make a significant mark on the world?</p>
<p>If you&#8217;re reading this, then you know how to reach me. That&#8217;s <em>your</em> first quest. <img src='http://www.stevenlist.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<hr />
<p><a name="1"><sup>*</sup></a> &#8220;When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.&#8221; ~<a href="http://astore.amazon.com/anotherthough-20/detail/1594202850" target="_blank">Jane McGonigal, &#8220;Reality is Broken&#8221;</a></p>
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		<item>
		<title>Icebreaker Game: Count-Off</title>
		<link>http://www.stevenlist.com/blog/2009/04/19/icebreaker-game-count-off/</link>
		<comments>http://www.stevenlist.com/blog/2009/04/19/icebreaker-game-count-off/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 14:52:29 +0000</pubDate>
		<dc:creator>Doc</dc:creator>
				<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[group activity]]></category>
		<category><![CDATA[icebreaker]]></category>
		<category><![CDATA[team building]]></category>

		<guid isPermaLink="false">http://www.stevenlist.com/blog/?p=400</guid>
		<description><![CDATA[I don&#8217;t know if this game has another name, nor where it comes from originally.  I learned it in ThoughtWorks Immersion in Pune, India in July of 2008. If anyone knows the origin, let me know. Mostly I call it the 5/7 game, but have decided to give it a more official-sounding name. Set-Up Have [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if this <a href="http://www.stevenlist.com/blog/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game">game</a> has another name, nor where it comes from originally.  I learned it in ThoughtWorks Immersion in Pune, India in July of 2008. If anyone knows the origin, let me know. Mostly I call it the 5/7 <a href="http://www.stevenlist.com/blog/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game">game</a>, but have decided to give it a more official-sounding name. <img src='http://www.stevenlist.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Set-Up</h2>
<p>Have the entire group stand in a circle (or any geometric shape in which they can all see each other). Standing is important. If you have someone who cannot stand &#8211; someone wheelchair-bound, for example &#8211; they can play as long as they have a way to turn in a circle in place.</p>
<h2>Instructions</h2>
<p>We&#8217;re going to count off, starting at one and going around the circle clockwise, each person saying their number aloud. Just to be clear, the first person says &#8220;one&#8221;, the second person says &#8220;two&#8221;, and so on.</p>
<p>When you say a number that is a multiple of five, you clap your hands.  Yes, that includes five and ten and so on.</p>
<p>When you say a number that is a multiple of seven, you turn around in place. No, it doesn&#8217;t matter which direction you turn in, so long as you turn around. So that includes seven and fourteen and twenty-one and so on.</p>
<p>When you say a number that is a multiple of both five and seven, do both things &#8211; clap and turn.</p>
<p>Is everyone clear?</p>
<p>Now, if you don&#8217;t do what you&#8217;re supposed to do &#8211; clap or turn &#8211; or you do what you&#8217;re not supposed to do, you&#8217;re &#8220;out&#8221; and you step out of the circle &#8211; you can sit down or whatever you like, as long as you don&#8217;t interfere with the game.</p>
<p>If we&#8217;re not sure whether someone did or didn&#8217;t do something, the group as a whole will decide.  We&#8217;ll see when we come to it.</p>
<p>Ready?</p>
<h2>Notes for the Facilitator</h2>
<p>There will be some things that will likely come up:</p>
<ul>
<li>&#8220;Oh, I didn&#8217;t know I was supposed to do BOTH things!&#8221; (on 35)</li>
<li>Lots of laughter</li>
<li>When the group gets down to seven people, the seventh person will be turning around every time around the circle, and turning and clapping every fifth time around the circle</li>
<li>When the group gets down to five people, the fifth person will be clapping every time around the circle, and&#8230;</li>
<li>If someone is a little late with clapping or turning, let the group decide whether they&#8217;re out or still in</li>
<li>Having something &#8211; some little trophy or toy &#8211; to recognize the winner is fun &#8211; let them hold it either until the end of the event, or until the next game/round (I&#8217;ve done more than one in longer events, because it&#8217;s so much fun and the first round is very short for some people)</li>
</ul>
<p>Personally, I&#8217;ve never been in a group that got higher than 80-something.  And that was getting pretty challenging. Feel free to play or not as you choose. If I play, I don&#8217;t throw the game.</p>
<p>With a large group (the largest I&#8217;ve done it with is about 25), it can take a while.  And it&#8217;s worth it.  The ones who get eliminated keep up the spirit, rooting for their favorites, taunting their friends, and helping to decide on the close calls.</p>
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